A-NO-NE Studio

A-NO-NE Studio Services: DAW, MOTU-MAC, Metric Halo, and more


AES NYC 2007 Photo Album: MOTU, Metric Halo, Fxpansion, SoundToys, and more »

Winter NAMM 2007 Photo Album: MOTU, PSP, AKAI, WaveArts, and more »


A-NO-NE MIDI CC Finder Widget

About A-NO-NE MIDI CC Finder

It is difficult to memorize MIDI Continuous Control number yet you need it to program your MIDI devices such as synthesizer, virtual instrument, lighting system, etc.

This Widget let you type MIDI Continuous Control number to find its description, or find related CCs by keyword, or even finds Undefined free spaces.

Click Here to Download from Apple

A-NO-NE DAW Disk Space Calc

About A-NO-NE DAW Disk Space Calc

Calculate how much disk space needed for digital audio recording based on bit depth, sample rate, length in time, and number of tracks.

Click Here to Download from Apple

A-NO-NE Wave Length Calc

About A-NO-NE Wave Length Calc

In a studio environment where standing waves in a range can mess up your perception of the actual sound. A so-called standing wave is a resonating frequency between, e.g. 2 parallel walls which distance is the same (or even 2 or more times) as the actual wave length.

A-NO-NE Wave Length Calc will help you find the location of the offending reflection.

Click Here to Download from Apple

AES NYC 2007

Winter NAMM 2007

Welcome to the Private MOTU-MAC Party

Go TO MOTU

Motu Mac Photo Album

MOTU-MAC L.A., Jim Watson attacks Boston 2007

Easy preparation for CD burning from Digital Performer project

Digital Performer Tip: Easy Preparation for CD Sequencing

I often bounce CD project which contains several selections into one CD long SDII file then slice it up into multiple regions so Roxio Jam will read each selections as individual track ID when played on audio CD player.
Note that if your CD burner software does not support Region and/or Split Stereo SDII format, you'd need to export each region into AIFF file.

I am going to explain as if 2 track recording into DP file is prepared for CD burning without significant editing.

Note: the term "Selection" here is such as an individual song, a movement of a Sonata, and so on.


1) While tracking (or playing back after tracking), hit Ctrl+M to mark the selections.

Note: If you bounced from sequence which was built from multiple chunks within DP, do use existing marker for conveniences. Otherwise, you will need to do fine adjustment once tracking has stopped because Ctrl+M while running can not be that accurate.


2. Edit Marker names so they will identify each selection.


3. Have Marker window and Sequence Editor window side by side.

4. Using Marker window, locate the first marker which is the beginning of the first selection.

5. Hit F5 key, which marks the region edit start point.

6. Using Marker window, locate the second marker which is the ending of the first selection.

7. Hit F6, which marks the region edit end point.

8. Click on the track name of the target track so the first selection (Track-1) will be highlighted.


9. Hit Cmd+Y so the selection becomes an individual Soundbite (region).


10. Rename the Soundbite (regions) according to the selection name.

Note: Prefixing by number is strongly recommended so porting into a playlist will automatically sort as it appears in your project sequence.

11. While the wiper is still parked at the end of the first selection, hit F5 key so this location becomes the beginning of the next selection.

12. Go back to Step 6.


13. Delete unused regions within the SDII file you have been editing so imported playlist will contain only the numbered selections, such as 01.Track-1, 02.Track-2, and so on.

Note: Remove Unused Soundbite command will not remove junk regions. Delete command is necessary.

How to create individual DP Project per selection from long live recording

You just did a location recording of long concert. You wish to create individual DP Project file per each song for mixing, which also contributes to ease of backup since keeping entire evening long sound files takes up space. Here is the step by step tutorial.


1: Create Markers per Songs

Create Marker (Ctrl+M at the Green Wiper position) at the beginning of each songs.


2: Create individual Sequence from selection made with Marker

When you click on the Marker within Track Overview Window (Shift+T), the beginning of the Marker until next Marker is selected so you can "Copy Selection to New Sequence" from Track Overview Sequence popup menu.


3: Give meaningful name to new Sequence

Prefix numeric ID to Sequence name will benefits sorting down the load.


4: Activate the newly created Sequence to verify

Activate the newly created Sequence from the Track Overview Sequence Selector (but not from Chunk Window to avoid confusion) and verify the sequence can be played without any problem.


When you finished creating all the Sequences from each Markers, "SAVE"! This is your Master File!


5: Getting ready for separation - Select the first sequence to be separated

Now select all Sequences but the first song, which should be play-enabled as shown in the Chunk Window.


6: Delete all Sequences but the first one

From Chunk Window Mini Menu, select Delete so all but the first Sequences will be deleted. DO NOT SAVE!


7: Now you have only one Sequence, which is the first song ** DO NOT SAVE **

Next step is to make sound file smaller for housekeeping.


8: Select Unused Soundbites

Open Soundbite Window (Shift+B) and do "Select Unused Soundbites so all the Soundbites except ones needed for the first Sequence are selected.


9: Remove Unused Soundbites from the list ~ BUT NOT DELETE!

Remove Unused Soundbites from the list. DO NOT SELECT DELETE! DO NOT SAVE!


10: Verify remained Soundbites are only for the first Sequence

And of course make sure the Sequence still plays as expected. DO NOT SAVE!


11: SaveAs to create an individual DP Project

File menu > SaveAs: Give a meaningful numbering. Remember that OSX is Unix. Even Mac might allow illegal characters, it is a better practice to not to use period, and use UNDERSCORE for string separation.

Select Duplicate Audio Data option so the new DP Project file is self-contain, which can be backed up as a song without depending the original Project file/directory.


Open Master File created at Step 4, then follow the steps to do the same for the 2nd Sequence


UREI Click for Mark of the Unicorn Digital Performer

Click to Enlarge

» Download UREI Clipping for Digital Performer (60 kb)

» Download AIFF files to use with application other than Digital Performer (5 kb)

» Download WAV files to use with application other than Digital Performer (5 kb)


How to Install

Copy Click Clippings folder to Home/Library/Preferences/MOTU Clippings folder then launch DP4: Click image to enlarge

Click to Enlarge Click to Enlarge

Welcome to the Private Metric Halo Party

Go to MH Web Site
Go to Metric Halo Site »
Go to Metric Halo Mailing List »
Go to Metric Halo Forum »
Go to Mobil I/O FAQ Site »
MH Boxes on Location
MH Boxes on Location Photos
MIO Jam Bag
MIO Bags Photos

MIO2882 Microphone Matching List

High Sensitive Microphones which works best with Mobile I/O
~ Sensitivity c.a. 20mV/Pa recommended to use with MIO ~
Note: High sensitivity may be only needed when tracking quiet source such as classical music from distance.

The Fomula

If x = sensitivity in dBV e.g. -66dBV/microbar(.1Pa)

then sensitivity in mV is

10^(x/20) * 1000

or .5mV/microbar - to get mV/Pascal multiply by 10 which gives 5mV/Pa for the Core Sound mics.

- Joe Buchalter, Metric Halo


The list of matching microphones for MIO2882

AKG C3000B

akgc3000b.jpg
mV/PA: 
25

Audio-Technica AT4033

audio-technica-at4033.jpg
mV/PA: 
19.9

Audix SCX25

SCX25-large.jpg
mV/PA: 
29

Baby Bottle

bbottle.jpg
mV/PA: 
35.5

DPA4060

DPA4060.jpg
mV/PA: 
20

Earthworks QTC-30

qtc30.jpg
mV/PA: 
30

Neumann TLM193

tlm-193-large_mp6v.jpg
mV/PA: 
18

AKG C480

akg_c480bcomb61.jpg
mV/PA: 
40

Audio-Technica AT4050

new_at4050_l.jpg
mV/PA: 
19.9

B&K 4006

4006-l.jpg
mV/PA: 
35

DPA 4053

4053-l.jpg
mV/PA: 
30

Earthworks QTC-1

qaa1earthworks.l.jpg
mV/PA: 
30

Neumann TLM103

NeumannTLM103.jpg
mV/PA: 
21

Sanken CSS5

ca_sanken_css5.jpg
mV/PA: 
23 tp 30

MIOConsoleConnect and MIO FW Process Return with DigitalPerformer

While Metric Halo web site has a very good Digital Performer (DP) Tutorial, being a long time DP user and MIO user, I have a slightly different way of setting this up, and wished to share to anyone who is interested. Remember that you should set it up on your new DP project file and save it as one of your template, or even default template. That's what I did.

MIOConsoleConnect with DigitalPerformer

MIOConsoleConnect makes MIOConsoleX setting saved with your DP project. Whether you wish to save one setting per project file or one setting per sequence within single project file, the best way is to use one of the MasterFaders as the place holder.

Note: To avoid the real MIOConsoleX to keep restarting, you may wish to have it launched before you use MIOConsoleConnect in DP.

Note: For people like me who dislike floating window in general and is too used to switch applications with Cmd+Tab, MIOConsoleConnect offers Conduit Mode via its preferences, which still gives great benefits of saving MIO settings with project.

Preparation steps

This preparation steps, which will be saved as template, are to avoid later confusion and accident such as feedback loop.

  1. Open Audio Bundle (Shift+U)
  2. Click on Busses tab
  3. Click Add
    The default is Stereo pair. Even though MIOConsoleConnect does not need to be stereo, I leave it because it is easier to keep things in even numbered pairs.
  4. RENAME newly created "bus 1-2" to "MIO Dummy" to avoid later confusion.
  5. Scroll to the right end and double-click at bus 63 so both bus 63 and 64 are selected.

Instantiate MIOConsoleConnect

If you need one MIOConsoleX setup saved per project, you should use DP's V-Rack for where MIOConsoleConnect instantiated. On the other hand, I use 4 MIO boxes for mixing with MIO+DSP mix bus, and it becomes necessary to instantiate MIOConsoleConnect per sequence especially when I am mixing for album. In this case, I instantiate within each sequence instead of using V-Rack.
  1. Create MasterFader (Ctrl+Cmd+F) where you desire, sequence or V-Rack
  2. RENAME MasterFader
    This is very important for me because it is just a place holder and is not really functioning as MasterFader. I would rename it as MIOConsole
  3. Assign MasterFader's output to "MIO Dummy"
  4. Insert MIOConsoleConnect as you usually insert effect plug-in on MasterFader

If you wish to use a normal MasterFader for your analog output, you may do so by ignoring MIOConsoleConnect Master Fader

TIP: The MasterFader that holds MIOConsoleConnect, which was instantiated in a sequence, can be moved to V-Rack easily by selecting "MIOConsole" MasterFader track in Track Overview Window first then Project Menu » Sequences » Move Selected Tracks to V-Rack…

MIO FW Process Return with DigitalPerformer 5.12

Again, Metric Halo site has very good tutorial page and tutorial movie. I would like to share slightly different approach for my conveniences especially the goal is to create a template for future use. In this tutorial, the differences between 2882+DSP and ULN2+DSP will be noted when applicable.

  1. 2882+DSP only: Set Digital Output from ADAT to FW Return
  2. Open DP's Audio Bundle (Shift+U)
  3. 2882+DSP: Create 3 stereo pair of outputs and 6 mono outputs

    ULN2+DSP: Create 2 stereo pair of outputs and 4 mono outputs

    IMPORTANT: RENAME them to "Send" — To avoid feedback loop, it is very important to rename them so there will be no confusion when assigning
    NOTE: These DP outputs will be labeled DAW in MIOConsoleX
    Remember that DAW 1-2 is reserved for Analog output monitoring
  4. Under MIOConsoleX Patchbay, patch Process output to FW Return/ADAT
    Tip: Holding Opt when selecting makes result in stereo pair
  5. Back to DP, Create 4 stereo pair of inputs and 8 mono inputs, and RENAME them to "RETURN"
  6. At this point, send—return path has been established.
    • You can send the track signal to +DSP by selecting the track output
    • You can send the channel signal to +DSP
    • Audition the +DSP return signal by using AUX track
    • Print the +DSP return signal

    You could skip using AUX track by returning the signal to an audio track via Audio Patch Thru option under DP's Studio menu, which may cost your CPU usage, however.

Time Slip Mystery

The blue soundbite on the top is the source, one of the click samples for DP I created. The pink soundbite on the bottom is the printed FWReturn.

Oddly, it is ahead by 50 samples.

This project is 24 bit / 44.1k. The MIO +DSP on this test has one instance of MIOStrip with every param engaged. The mystery here is that this 50 samples offset does not change whether Plug-in Compensation is engaged or hardware buffer is set to low/high.

My Jensen ULN2+DSP

jensen Joe Buchalter handing me the first Jensen ULN2+DSP mod.

This thing sounds sweet!

My MIO Car!

My MIO Car!: Look the plate: 138 MIO!My MIO Car! - Look at the plate: 138 MIO!